![]() ![]() I mean, I really wanted to do a 3D space war game. The Star Wars game came about because I wanted to do a 3D space war game. ![]() This was the game that engineer Jed Margolin had in his head to develop from his very first day at Atari: The actual game started life as something else entirely – Warp Speed. Released in two formats, it is undoubtedly the Cockpit version that most players hold dear to their hearts. But it is perhaps the game’s final sequence that captures the imagination the most the player is able to barrel down the Death Star’s “trench” to the game’s ultimate spectacular grand finale: Once the enemies are cleared the player arrives at the Death Star to shoot down Towers and turrets, all the while being encouraged to “use the force” by a digitized Alec Guinness. ![]() And despite being ultimately not much more than an on-rails shooter, it is a great game, that puts the player inside an X-Wing Fighter craft as Luke Skywalker travelling through space to shoot down enemy Tie-Fighters. Based on the action seen in the film, this full colour vector game drops the player into the Star Wars Universe. Released in 1983, the game is indeed a true classic and is arguably one of the best uses of a licence ever in a video game. Ask any fan of Golden Age classic arcade machines what their fondest recollection of the era is, and it is likely that Atari’s seminal Star Wars game is going to be mentioned by most. ![]()
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